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TOPIC: Windows 10

Windows 10 8 years 6 months ago #2975

  • rommel
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Hey no prob^^ I didn't expect ya to last night. I need a little time ta figure out team speak n viewer before we start lol. My accent is a cross ov black country, stoke on Trent, with a touch ov Derby n a powerful twist ov uttoxeterian rommelion^^

I aynt to sure Wats happening' this weekend oldie so I'll let ya know a little closer to the time^^
.........Buccaneers..........
Mad dogs & Englishmen
...........love n War...........

https://youtu.be/1grhmdzoHrw
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Windows 10 8 years 6 months ago #2983

  • rommel
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im doin my best ta make time fer this oldie, but busy i is! n i apologize fer this sir!! this weekend is not n option also as a birhday party i av ta organize, hehe naked fire walkin' we shall be doin lolzzz^^
.........Buccaneers..........
Mad dogs & Englishmen
...........love n War...........

https://youtu.be/1grhmdzoHrw
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Windows 10 8 years 6 months ago #2984

  • OldSchool
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OMG!!! :lol: :lol: :lol: :pinch:
***************************
UT Gaming since 1999
***************************



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Windows 10 8 years 4 months ago #3038

  • OldSchool
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I did it!

I upgraded to Win10.
And it happened as it has to be... UT2004 crashed on every start with a critical error.

To activate the OpenGL driver and to deactivate the ReduceMouseLag option in the UT2004.ini didn't work in my UT2004 installation i had used for years.

This is how it worked for me:
1. A clean new installation of UT2004 (of course one first has to uninstall the old one).
2. Open the UT2004.ini and change the settings as following:

3. activate the OpenGL driver: (the semicolon deactivates what follows right on it in the same line)
[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice

Don't change the Render Engine setting ingame. Your UT will crash afterwards again.

4. turn off the ReduceMouseLag option:
[D3DDrv.D3DRenderDevice]
ReduceMouseLag=False
[OpenGLDrv.OpenGLRenderDevice]
ReduceMouseLag=False
... etc.
(etc. means you have to search for the option and turn it off in every single case)


Now UT runs at least. But I made several other changes in the UT2004.ini.
For example setting up the resolution (it doesn't work ingame with my WQHD resolution)

5. change resolution:
[WinDrv.WindowsClient]
FullscreenViewportX=2560
FullscreenViewportY=1440

All the other changes i made were just a matter of my own habits. I will post them in another thread.
***************************
UT Gaming since 1999
***************************



Last Edit: 8 years 4 months ago by OldSchool.
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Windows 10 8 years 4 months ago #3049

  • OldSchool
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I recognised one thing I have to mention, for others who are willing to change to Win10.

Unfortunately, my fps have decreased. I used to have 144 fps due to G-Sync and a 144 Hz Monitor. But within Win10 I only reach 86 or 87 fps. I haven't figured out how to solve this problem, but will write it here, when I have a solution.
***************************
UT Gaming since 1999
***************************



Last Edit: 8 years 4 months ago by OldSchool.
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Windows 10 8 years 3 months ago #3133

  • geist
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Hi,

Windows 10 x64 Build 1511 clean Install

RenderDevice=D3DDrv.D3DRenderDevice works perfectly. 144fps and 144hz is no Problem. 2560x1440
ReduceMouseLag=false is always off no matter which OS.

i have also installed DirectX Juni 2010 Update http://www.computerbase.de/downloads/systemtools/directx/

good luck
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